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Learn how to write a 3D Software Engine from scratch in C#/WinRT & in HTML5...

With the announcement and availability of Windows 8.1 its now the perfect opportunity for game developers to build games in HTML5 WebGL for IE11.  HTML5 and JavaScript are excellent starting point for...

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Building apps for Windows devices using Microsoft Open Source Technologies...

  Are you are a mobile developer and want to extend your reach and your customer base? Do you want to make your mobile app available on more stores? Are using open source technologies? Well lets look...

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A run down of essential presentations from Build 2013

  We know people like to know what to watch so they can optimise their time. Paul Tallett, Microsoft’s Application Development Architect has put together a brief synopsis of the following sessions with...

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Unity3d competition over $100,000 in cash and prizes to be won in our new...

  Unity and Microsoft are inviting Unity developers to enter a new contest by submitting beautifully crafted, high-quality new or existing games or content for the upcoming Windows Store Apps and...

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Adding Ads to Windows 8 and Windows 8.1 with Microsoft Ad SDK

We released a new version of the Ad SDK during //Build 2013 Greetings from BUILD! Announcing New Tools to Help Developers Boost Monetization in Windows 8 We have a new version for 8.0 and another for...

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Updating your app from Windows 8 to Windows 8.1

Updating your apps to Windows 8.1 Preview provides significant benefits. · Numerous performance improvements in common scenarios, including app startup time and panning within large data collections ·...

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GDC/GamesCom 2013 Cologne

Last week I had a hectic week in the city of Cologne, Germany. Why Cologne well simply because Cologne was serving as host to both GDC Europe and Gamescom 2013. I had the opportunity to meet many of my...

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Increase opportunity – Build for Windows Phone and Windows

A well-designed and built Windows Phone 8 app can be a great start for building a Windows 8 app. You can leverage the same programming language skills like C# and XAML, and powerful development tools,...

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Design tips for Windows 8.1 apps

This week I have been at Campus Party in the TheO2 which is pretty specular location for any event. During the week I have been discussing apps and game development with 1000s of students. One of the...

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Getting started building Windows Phone Games with Unity

With the release of Unity 4.2, you can now take your Unity games and quickly port them to Windows Phone 8 and extend your reach to Windows users. Getting started building a Windows Phone 8 game with...

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Testing and Publishing your GameSalad created Games/Apps to Windows 8

GameSalad Creator is a 2D object oriented tool that allows you to create completely original games using a drag and drop interface, enabling you (the user) to create applications for Windows 8, iOS,...

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Using middleware to reduce development time or cost

by Microsoft Evangelist Lee StottDeveloping high quality professional games can be costly. Developing games for multiple platforms can be complex, error prone, and even more costly. Many established...

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Prompting for Feedback within your Windows Phone or Windows 8 app/game

Getting feedback for your apps and increasing your download number is a key way of increasing your ranking of your Windows 8 and Windows Phone application or game. So here is a quick guide to how to...

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NV Interactive pioneer HTML5 and JavaScript for native apps

If you’re a cricket fan you probably already use Cricinfo, whether via the website, iOS app, or Windows Phone and Windows 8. The Windows 8 app is billed as ‘the most beautiful way yet to follow...

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Beware the perils of async/await in application lifecycle event handlers (in...

Many developers are, quite rightly, adopting the use of async and await when writing Windows Phone and Windows 8 Store apps. It’s the right thing to do, as it allows long-running operations such as...

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New Windows Phone SDK 8.0 update for GDR2 - good for thorough testing

by Andy Wigley, Microsoft Technical EvangelistThis is the first of a regular monthly column by Windows Phone Technical Evangelist Andy Wigley. For those of you who don't know Andy, he helps developers...

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Get your non technical students Publishing a Windows Phone App

Great new app ideas aren’t worth much if you don’t get them out there. There is nothing more important to students than being to develop a suitable portfolio to get them ahead in future career...

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Creating a Great User Experience

By Gemma Yussuf, Microsoft Technical EvangelistAs a developer, you need to consider the importance of user experience, it is not all about how an app looks within its design but  more around how the...

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DirectX immediate mode rendering in your C#/XAML app using the SharpDx library.

Last week we had a huge Microsoft representation at Eurogamer ranging  from Xbox360, XboxOne, Windows Phone and Windows 8 demonstrating our devcies, services and latest titles. During the event I had a...

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Great news for Cocos2D and XNA developers Cocos2d-XNA

Cocos2D-XNA is a 2D/3D game developer’s framework that is written specifically for XNA. XNA is the game API developed by Microsoft for independently published games on Xbox Live Arcade. To support...

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Cloud Gaming Opportunity Unleashed

Traditional cloud gaming has been associated with streaming of game content only well things have really changed with the advent of apps. Many of today’s top apps and games have been truly unleashed as...

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The Internet of Things

There’s a lot of buzz about the “Internet of Things” (IoT) One of the key areas I get asked most questions about in regards to students projects is the internet of things. This is a great topic for...

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UK's Largest Unity Porting Day 29th Nov 2013 Microsoft/Nokia/Unity

Nokia, Microsoft along with Unity are hosting one of the largest Unity porting events in the UK and they would love to see you there! By attending this free one day event you’ll receive a whole host of...

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Unity3D - Getting Started on Building/Porting to Windows 8 and Windows Phone 8

Getting started with the basics for Unity The Unity Getting Started guides cover everything you need to know: configurations, SDKs, general considerations and first steps Getting started on Windows...

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Seasonal apps – are they worth the effort?

by Gary Pretty, Technical Strategist at MandoI'm a big fan of both Windows 8 and Windows Phone and I’ve developed apps for both platforms. It’s almost the holiday season again and back when I started...

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